Project: Deadburn logo

Project: Deadburn

Project: Deadburn cover image

Project: Deadburn

October 4th, 2026
5:37 PM

Update Time!! 4.10.2026

Hi everyone! I hope you're all doing well! Val is back! Lol, yeah. Please forgive my absence over the last few days, I took some time to rest because our game project had really worn me out. A huge thank you to everyone who followed our project! Look how many of us there are now! That's crazy!! I’d like to share some of the updates we’ve made during this time!! Let's start, shall we?

This Is The New Area I've Started Working On (it's Not Finished Yet)

I Thought This Area Might Be One Of The Early-game Locations

Cool Statues Linked To The Lore!

We Did Some New Color Corrections For Our Scenes!

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September 30th, 2026
6:22 PM

New Update!! 30.09.2026

Hii theree! It's me again!! I mean Valeria haha! Today, I cleaned up a few little bugs in the game and had my sister play the demo! She really enjoyed the game and gave me some great feedback. I’m hoping to use her feedback to push the project even further! I also added a new section to my favorite forest area! I placed the “Clockwork Siren” creatures I mentioned before here and I think it turned out really nice!! 🥹 I hope you guys like it too! 💛

1
September 29th, 2026
8:34 PM

New Update!! 29.09.2026

Hi there! It's me again! I wanted to add some cool things to the game today, but I spent the whole day fixing bugs and adding new animations to our office scene. Elise can now walk around in her stylish uniform too! We implemented these animations into the opening of the game and they turned out really cute!

Shh!! She Is Sleeping! Don't Wake Her Up!!

Oh Wait! She Is Awake!! (

See? She Is A Fashion Icon I Told You!!

Imagine She Is Walking On The Runway

1
September 28th, 2026
9:51 PM

New Update!! 29.09.2026

Hello! Val is here, I worked on our boss level today and created a cool scene for it! Well this place is just an entrance but hopefully make it better in the future! I kinda liked how it turned out!

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September 27th, 2026
8:31 PM

Boss Update!! 27.09.2026

Hi there, Valeria here! I had planned to make some cool updates to the game today but since I spent all last night working on it, I ended up completely exhausted. So I didn't make much progress today. I'll be back tomorrow with much better updates! On another note, my work partner made some cool additions to the boss that I mentioned yesterday! I really want to show them to you, he added dust clouds, rocks and things like that for the boss's spawn point and I absolutely love it!

Entrance Of Our Cute Little Boss! (that's Not His Name)

1
September 26th, 2026
8:48 PM

Cool Update! 26.09.2026

Hello again! Valeria here, haha. 💛 Today, I worked on the final boss scene for our little demo. I drew the man who is supposed to transform into the boss and added a short dialogue scene with him. But I can’t say I’m completely happy with how it turned out. Originally, the boss we designed as a monster had absolutely nothing to do with this character, so the two designs ended up feeling very disconnected. I really liked the idea of having a conversation with an important character who is slowly turning into a monster. I thought it could make the story more dramatic and give the demo a much more impactful ending. But the designs in my head just weren’t coming together the way I wanted. Then I realized something else: Our original boss actually feels a little too small. He was originally supposed to be a mini-boss but we ran out of time so we decided to use him as the actual final boss instead. Now I’m trying to figure out how to solve this design mismatch... Today, I also drew a few visuals for this area and added them to the game! I really want this part to feel memorable and impactful. There’s a lot riding on this final scene and I want it to leave a strong impression. There’s also a big competition with a pretty significant prize that I wanted to enter and the deadline is only three days away. I really wanted to participate with our project but honestly... I’m struggling so much trying to get everything done in time. I fix one thing in the game and somehow something else breaks! 😂 I really wish nothing would break for once... I probably won’t be able to finish the project in time for the competition. :( But I still want to give it a try and see how far I can get!

The Guy That We Find In The Boss Area

Special Sprite For Him

In Game:

That Was The Cute Little Boss I'm Talking About Why He Looks Cute?!

1
September 25th, 2026
7:28 PM

New Update! 25.09.2026

Hello, Val is here! After yesterday’s update, I’ve added some new things to the game today!! Honestly, I’m currently focusing on filling the gaps in Level 1. I’m especially revisiting and refining the areas where the people who tested the game struggled the most. One of those areas was a corridor in the spiders’ nest (yes, that’s a real place in the game!) where you come across three different paths. Two of those paths would lead you straight off a cliff. Yes, yes, I know how cruel that sounds! Haha! That's why I changed that! At the time, the idea of making players choose without knowing what awaited them seemed both exciting and dangerous. But hey, if you don’t guide your players properly, you’re definitely going to get some serious swearing thrown your way! After all, everything you put into a game should have a purpose, right? So, in today’s update, I decided to give these three exits some actual meaning. I added an area filled with monsters at the end of two paths and a reward at the end of the third! Wait... I think I might have made things even harder! (Shh, trust me. Its very simple to kill them!) But hey, at least you won’t be falling into the void anymore when you go through these corridors! 😎

Before (it Was Just An Empty And Dark Area Which You Can Fall For Your Death )

After! (this Place Is Now Home To A Cute Monster!)

See? She Is So Happy To Be Here!

My Friend Animated These Monsters, We Call Them "sirens" Since They Know How To Shut Up! And Now This Place Is One Of Them's Kingdom!

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September 24th, 2026
6:37 PM

Today's Update! 24.09.2026

Hello Val is here! I wanna show you what I did in my today's development session! Hope you are ready! Today, I worked on some suggestions I received for our game project! Our demo is practically ready. However, there are still aspects of the game that don't quite sit right with me. We have been working on this project for about four months now and for the first time in our lives, we’ve managed to make what could be considered significant progress! Of course, I can't say I'm fully satisfied yet! We can always do even better. I have a plan to submit this demo to an upcoming game jam program! Last year, they rejected us but hopefully we can make it this time! I had a friend who try out the game recently, and one of the key pieces of feedback was that; it was quite difficult for someone who had never played this genre before. My goal was to minimize this issue as much as possible! But I'm kinda bad when it comes to game design so it was hard to understand where did I go wrong. So later, I just sat down and decorated the game!

Today, I had to fix a really tough "loading screen" bug in the game. I just couldn't figure out where the problem lay; no matter what I did, I couldn't transition to the next level. But I managed to conquer this terrible bug!! So yeah, I defeated that! Also since my friend told me it's a little bit hard to understand what each key is doing, I added texts to tell people what it does. I know, it's kinda boring. I couldn't think of anything more creative for now... I also filled the entire first level with clouds!

I Still Need To Create A Better Background For This Scene But Hey I Loved These Clouds!

After! Now We Have An Elevator And Cute Little Lake! (hmm...maybe It Got Too Crowded?)

A Much Better Slug Slot!

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