Project: Deadburn
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LOOK HERE!!!
We are two artist friends who found ourselves through art in Cyprus! Since 2022, we’ve been working on our own game projects, driven by one shared dream: to create emotionally powerful stories with a strong artistic identity and transform them into unique gaming experiences. We used to be a team of three but after creative differences with our former teammate, ( who was extremely mean to us, yeah... Can you believe that? How could he?! ( ಠ_ಠ ) ) We decided to continue our journey as two. Our previous projects earned the promise of investment from WePlay Ventures and support from an university in Cyprus. Unfortunately, due to circumstances beyond our control, we lost those opportunities. (Our third teammate was also the developer, so when he left, we had to figure things out on our own and somehow became accidental amateur programmers! Oops! But no matter what happened, we never gave up on our projects or our this crazy dream! Today, we’re developing a mobile game and a pixel-art PC game and we’re ridiculously stubborn about making our dreams come true! If you want to become part of our adventure, come join us! Go on, take a look at our artwork! We only share it with special people like you! ❤️
Ignore him, he doesnt know how to pose. But yeah this is Asrın.
Look! Valeria is here! She is showing you boats which you can't see.
Don't let her cute appearance fool you, she's the one who designed these terrifying monsters straight out of hell!
Nothing weird here, he's actually a chill dude. He is the main creator of Elise, go thank to him.
Cold-blooded. Ruthless. Uncompromising. Elise is not the kind of woman who waits for permission, seeks forgiveness or backs down from a fight. Hardened by a life that taught her to trust no one, she walks through danger with an icy stare and a fleshy blade ready in her hand. Fear is a language she refuses to speak and mercy is a luxury she abandoned long ago. When a mysterious island descends into madness, transforming ordinary people into merciless monsters, Elise sets foot on its shores with only one purpose: to find the monstrous man that responsible all of this! They say he turned the island into a living nightmare. They say his influence has poisoned the minds of its people, awakening something violent and inhuman within them. They say no one who hunts him ever returns. Elise doesn't care what they say. She has no interest in being a hero. She isn't here to save the innocent, restore order or uncover some noble destiny. She's here to find the man who unleashed this horror and tear through anyone and anything standing between her and her target. With every step, the island reveals a deeper descent into bloodshed, madness and mechanical monstrosities. Its inhabitants are no longer victims. Its shadows conceal things that should never have existed. And somewhere at the heart of this nightmare, the man Elise is hunting waits. But the island has made one mistake. It believes Elise is another person it can break. It has no idea what has already been broken inside her.She is relentless. She is fearless. She is devastatingly powerful and beneath that frozen exterior lies a darkness that may be more terrifying than the horrors she came to destroy. Because when Elise finally finds the man responsible, the island will learn a brutal truth: “This island was built on blood. Elise has come to collect every drop.”
A sentient monster disguised as an "umbrella". Constantly talking, endlessly disturbing and capable of transforming into unimaginable forms of terror. This grotesque creature turns every battle into a bloody spectacle. Its twisted body can become anything from a vicious weapon to a living nightmare, tearing enemies apart before they even realize they're in danger. It isn't just an umbrella. It's a walking catastrophe with a mouth.
Our game was originally designed as a 3D Soulslike. This is a 3D model from that period.
We initially wanted to go with a design heavily inspired by the Victorian steampunk theme. Later, we decided that slaying monsters while wearing a skirt wasn't exactly a clean job.
We need to change those ugly UI's. I hate theeeem. But hey they are doing their jobs well so...
Do you like spiders? No? Why?? Everyone likes spiders!! This was a scene from their home!!!
This is the second model we created for Elise to help her feel good in the game. This model features much more detailed animation compared to the previous one. (Yes, in the old version, she wore a yellow skirt and a hat!)
These monsters dwell in the deepest recesses of the catacombs, emerging at night to attack the island's inhabitants! What truly sets them apart from ordinary monsters is their high intelligence and the difficulty of killing them; they can anticipate your slightest move and strike the final blow accordingly! While their young can grow to the size of an average adult, the larger ones appear in truly colossal forms. There is a female figure known as the "Spider Queen," whom they revere as a deity; during specific months of the year, they hold special ceremonies and offer sacrifices to her! The game even features a glimpse of the habitat where these anomalies live! Believe me, you wouldn't want to go there!
An anomaly that lures its victims in with the most beautiful melodies, humming songs that sound almost too enchanting to be real. Then in an instant, she teleports behind them and delivers a devastating attack, rendering them helpless. She is a highly dangerous and rarely encountered species on the island. Under normal circumstances, she will never attack you unless you provoke it. This is the species that has managed to establish the strongest hivemind connection with the "Spider Queen". Sometimes her mind and memories become entangled with Spider Queen's, causing it to repeat the words she speaks. This is one of the things that drives her into the greatest fits of madness. When enraged she can become far more aggressive. The only way she can free herself from the Spider Queen's mind is by singing. Before transforming into a creature, she was known as a gentle and affectionate woman. On her wedding day she lost everyone she loved in a horrific tragedy. The terrible stampede that occurred that day transformed her into a monster just like everyone else on the island. She split herself into multiple forms and continued to exist across the island in this fragmented state. You can often find her talking about her lost husband and how unbearably lonely she feels. Her most powerful version is known as "The Burning Bride." It is considered the form that best preserves the original human appearance and memories of the "Clockwork Siren". However, the locals believe this creature to be deeply cursed and ominous. No matter how harmless she may appear, she must be killed immediately if spotted in the surrounding area! Otherwise, its melody will begin to cloud your mind, eventually causing you to lose your identity.
It sets its sights on the very things that make you who you are. After stealing your humanity, she leaves you in a corner, a soulless, empty shell of your former self. It is believed that the main reason behind her actions stems from the struggles she endured herself. Yet once upon a time, she was a music teacher who was deeply loved by children!
A story-driven 2D action-adventure with exploration, combat, light platforming, quests and environmental storytelling.
A story-driven 2D action-adventure about an investigator exploring a mysterious island, uncovering the history of the people who disappeared there and confronting the monsters created by its dark past.
THIS CREATURE WASN’T SUPPOSED TO LOOK CUTE!! 😭
The scientist’s final, agonizing moments before transforming into a monster. It doesn’t really match the final monster design though. We’ll need to make the animations bigger. Maybe I’ll keep both of them as separate monsters for the future.
This place used to be a technology island! Scientists from all over the world came here to conduct experiments, aiming to push the boundaries of technology even further. However, following the deadly experiments a certain man conducted on humans, many on the island perished, only to return as monsters that were half-metal and half-flesh. Since then, the island has been considered cursed. Some of the inhabitants refused to abandon the place to the monsters, while others fell prey to the new creatures that emerged there. The whereabouts of the man responsible for this carnage remain unknown. Elise's mission is to travel to the island, investigate the area and capture the mad scientist behind it all.
As people's bodies decay, poisonous butterflies emerge from within their skin because of the "Butterfly Virus". And as a result of this decay; they transform into half-flesh, half-metal monsters!
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